AUGMENTED
REALITY: REALITY GETS BETTER
Many
of us are familiar with the concept of virtual reality, either from films like
Avatar and The Matrix, or from science fiction novels and video games. Virtual
reality is a computer-generated, interactive, three-dimensional environment in
which people become immersed. But in the past few years, a new spin on virtual
reality known as augmented reality has emerged as a major focus of many
companies’ marketing efforts. More than just science fiction, augmented reality
is an exciting new way of creating richer, more interactive experiences with
users and future customers. Augmented reality differs from traditional virtual
reality because users of augmented reality (also called AR) tools maintain a
presence in the real world. In virtual reality, users are completely immersed
in a computer-generated environment, and often use head-mounted displays that
facilitate the immersion and eliminate any interference from the real world.
Augmented
reality mixes real-life images with graphics or other effects and can use any
of three major display techniques—headmounteddisplays, just as with virtual
reality, spatial displays, which display graphical information on physical
objects, and handheld displays. Almost everyone has already encountered some
form of AR technology. Sports fans are familiar with the yellow first-down
markers shown on televised football games, or the special markings denoting the
location and direction of hockey pucks in hockey games. These are examples of
augmented reality. Other common usages of AR include medical procedures like
image-guided surgery, where data acquired from computerized tomography (CT) and
magnetic resonance imaging (MRI) scans or from ultrasound imaging are
superimposed on the patient in the operating room. Other industries where AR
has caught on include military training, engineering design, robotics, and
consumer design. As companies get more comfortable with augmented reality,
marketers are developing creative new ways to use the technology. Print media
companies see AR as a way to generate excitement about their products in an
entirely new way.
Esquire
magazine used AR extensively in its December 2009 issue, adding several
stickers with designs that, when held up to a Web camera, triggered interactive
video segments featuring coversubject Robert Downey Jr. Turning the magazine in
different directions yielded different images. A fashion spread describing
dressing in layers showed actor Jeremy Renner adding more layers as the seasons
changed. The orientation of the magazine as held up to a Web camera determined
the season. Lexus placed an advertisement in the magazine that displayed “radar
waves” bouncing off of nearby objects on the page. Again, adjusting the angle
of the magazine affected the content of the ad. Lexus Vice President of
Marketing David Nordstrom stated that AR was attractive to him because “our job
as marketers is to be able to communicate to people in interesting ways that
are relevant to them and also entertaining.” User response to the magazine was
positive, suggesting that AR accomplished this goal.
Other
companies that have pursued AR as a way to attract and entertain their
customers include Papa John’s, which added AR tags to their pizza boxes. These
tags display images of the company’s founder driving a car when triggered using
a Web camera. That company’s president believes AR is “a great way to get
customers involved in a promotion in a more interactive way than just reading
or seeing an ad.” Mobile phone application developers are also excited about
the growing demand for ARtechnologies. Most mobile phones have camera,global
positioning system (GPS), Internet, andcompass functionalities, which make
smartphonesideal candidates for handheld AR displays. One ofthe major new
markets for AR is in real estate, where applications that help users access
real estate listings and information on the go have already taken off. An
Amsterdam-based start-up, application developer Layar, has created an app for
French real estate agency MeilleursAgents.com where users can point their
phones at any building in Paris and within seconds the phone displays the
property’s value per square meter and a small photo of the property, along with
a live image of the building streamed through the phone’s camera.
Over
30 similar applications have been developed in other countries, including
American real estate company ZipRealty, whose HomeScan application has met with
early success. While the technology is still new and will take some time to
develop, users can already stand in front of some houses for saleand point
their phones at the property to display details superimposed on their screen.
If the house is too far away, users can switch to the phone’s interactive map
and locate the house and other nearby houses for sale. ZipRealty is so encouraged
by the early response to HomeScan that it plans to add data on restaurants,
coffee shops, and other neighborhood features to the app. Another well-known
application, Wikitude, allows users to view user-contributed
Webbasedinformation about their surroundings using their mobile phones.
Skeptics believe that the technology is more of a gimmick than a useful tool,
but Layar’s application has been downloaded over 1,000 times per week since its
launch. Being able to access information on properties is more than just a
gimmick—it is a legitimately useful tool to help buyers on the go.
Marketers
are finding that users increasingly want their phones to have all of the
functionality of desktop computers, and more AR mash-ups have been released
that display information on tourist sites, chart subway stops, and restaurants,
and allow interior designers to superimpose new furniture schemes onto a room
so that potential customers can more easily choose what they like best.
Analysts believe that AR is here to stay, predicting that the mobile AR market
will grow to $732 million by 2014.
CASE STUDY QUESTIONS
1.
What is the difference between virtual reality and augmented reality?
2.
Why is augmented reality so appealing to marketers?
3.
What makes augmented reality useful for real estate shopping applications?
4.
Suggest some other knowledge work applications for augmented reality
Answer :
1.
Augmented
reality differs from traditional virtual reality because users of augmented
reality (also called AR) tools maintain a presence in the real world. In
virtual reality, users are completelyimmersed in a computer-generated
environment, and often use head-mounted displays that facilitate the immersion
and eliminate any interference from the real world. Augmented reality mixes
real-life images with graphics or other effects and can use any of three major
display techniques—headmounteddisplays, just as with virtual reality, spatial
displays, which display graphical information on physical objects, and handheld
displays
2.
Companies
get more comfortable with augmented reality, marketers are developing creative
new ways to use the technology. Print media companies see AR as a way to
generate excitement about their products in an entirely new way.
3.
Because
users can already stand in front of some houses for saleand point their phones
at the property to display details superimposed on their screen. If the house
is too far away, users can switch to the phone’s interactive map and locate the
house and other nearby houses for sale
4.
Virtual reality is contending to be the interface of the future, allowing ordinary users to use their senses to interact with complex data.
BalasHapusVirtual reality Ottawa